![]() also its kind of funny to see the damage counter pop up when you're way on the otherside of the forest (ch1 still for me). traps though are kind of an anomoly as you can set traps rather than store them or sell them in you're inventory. you can drop loot for a while but after a certain amount of time or map loading i'm not sure-it disapears. While looting mobs avoid collecting too much of items with weight higher than 0.1. When you're about to buy new ones (and those are not cheap) you'll see if you already have that particular book in inventory. Also keep quest items, you never know when will you use those.īooks? Keep them. Silver ore and meteorite stones (yellow, red and blue) - do not sell those! Crafted equipment is better than items you loot. I really didn't have any weight problems anywhere with 250 max weight.Īre there items that you shouldn't sell? Yes there are! If you went to the magic path, why are you keeping traps in inventory? Some won't use knives at all (just like I didn't) so sell them. As soon as you get another (better) one, sell others. And you really won't have a money problem anywhere.Īnother stuff to collect and sell ASAP are lesser and normal mutagens. Iron ore and leather are heavy stuff available for some cheap money in shops (and shops restock every 24 hours, just meditate in another area). I've already posted somewhere, don't hold many items of the same type. Ppl honestly I don't see the reason for that. TW1 was worse - but at least it had the Inn Storage - which somewhat evens it out. ![]() There are some areas where TW2 is clunky and somewhat amateur, and this is one of them. The Gothic way works perfectly for me, but the game would have to be designed for that to feel right. I had a similar issue with TW1 - where the inventory was WAY too limited, compared to the amount of crap you found. Especially because you have no way of knowing what you'll need for crafting in the future. Otherwise, you end up being constantly frustrated when having to decide what to take with you, and what to leave behind. The "Inn Storage" is a fine solution - and another would be some kind of pack horse or whatever. Therefore, I assume they wanted a compromise between realism and playability - and that's why I think it's vital to be able to store loot in a reasonably convenient way. So, if they were aiming for full realism - they should have dealt with loot in an entirely different way. ![]() In terms of full realism - there's no way Geralt would be able to carry several suits of armor and dozens of weapons - on top of all the potions/traps/books/ingredients/etc. Read more about witcher 2 map mod and let us know what you think.True enough, but as a developer - you have to make a choice between realism as it supports gameplay, or full realism in a game where it makes sense. I have started with the original Witcher for pc and have collected over 300 mods!. That is why I have been gathering together the best mod lists for various rpg games. I don’t know about you but I prefer reading through lists that follow a strict format for their titles. Xealot42 deserves another round of applause for creating this list. If you come across any Witcher 2 modifications that aren’t mentioned here, please leave a comment. The Witcher mod database, which contains a large number of excellent modifications.
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