The game out in 2016, done by Curius Planet and closed source. That how a brief description of the game looks like. Pack yourself with deadly weapons and experimental equipment, then journey through the portal to strange parallel worlds!Īssassinate your targets, sneak in enemy bases and investigate mysterious anomalies to uncover the odd link between these worlds. You're Reyk, a highly trained agent of a secret interdimensional agency: the Order. Now, to the releases, what we have today? You can grab the ready to use AmigaOS4 SDK for GL4ES on os4depot or from my GitHub page there: Q: Why some things are fast, but other ones are not _THAT_ fast as we hope?Ī: Because currently, we don't have DMA/GART implemented in graphics drivers. As GL4ES works over opengles2 & Warp3DNova, we have hardware TCL, VBO, and all stuff. In some cases where the old GL_BEGIN/GL_END route used, speed can be the same, just without MiniGL bugs.īut in other cases it much faster. Q: Is it faster than MiniGL over old Warp3D? Is it better?Ī: It is faster in most cases a lot. Only Daniel was able to take the task, and to make something in the real time frame it was chosen to go the OpenGL ES route.īut anyone feels free to make a MESA port over Warp3DNova, of course. Q: Why not made full OpenGL? Why just not port MESA over Warp3DNova?Ī: Because it's harder and there weren't thousands of developers willing to do so. They also go through gl4es for adding little bits, and then the same send to ogles2/warp3dnova for compilation and execution. Q: Are shaders that come with OpenGL apps works too?Ī: Yes. With GL4ES we have not only OpenGL1.x as with MiniGL, but OpenGL 1.x, OpenGL2.x, and even some limited OpenG元.x support.Ī: GL4ES emulate fixed-pipeline via auto-generated GLSL shaders and send them to ogles2 which in turn parse & patch them, convert to SPIRV format and send to warp3dnova for compilation and execution. It is written by Sebastien "ptitSeb" Chevalier, I only handle the AOS4 version, but all changes (including AmigaOS4 ones) most of the time done by ptitSeb.įor AmigaOS4 translation done via ogles2.library and which in turn works on top of warp3dnova.library If you didn't know what GL4ES are, is an OpenGL 2.x/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, and AmigaOS4. Since last time, Hans works quite heavily to improve Warp3DNova, Daniel works on ogles2.library, ptitSeb works on GL4ES library, Capehill works on SDL1/SDL2 library and I justĬollect everything in one place and tried to make good use of it. NOTE3: all images in this text are clickable for URLs or full-size images If you will be on anything less, you will have all sorts of issues, bugs, crashes, and rendering glitches of all sorts. RadeonHD >= 3.7 or RadeonRX >= 2.4 (with Prefs:PowerManagment set to HIGH)Įverything is a part of Enhancer 2.0. NOTE2: Since now, the minimum requerements for everything listed below are: Not doing this will cause lower your FPS quite a lot !!! Then you will have the maximum possible FPS from your Radeon RX. So you should set it to HIGH, save, reboot, and NOTE1: Radeon RX users - BE SURE that you set Prefs: PowerManagment to HIGH! Automatic PowerManagment in Radeon RX drivers works wrong probably due to not havingĭMA in the driver and as result resources didn't raise when needed, which causes low FPS in most games. More than a year passed since the latest GL4ES releases, but that didn't mean no one works on it!īut for the first, a few notes right at the beginning before we go further:
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